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Tuesday, October 20, 2015

Unity’s Animation System

Unity has a rich and sophisticated animation system called Mecanim. Mecanim provides:
  • Easy workflow and setup of animations for all elements of Unity including objects, characters, and properties.
  • Support for imported animation clips and animation created within Unity
  • Humanoid animation retargeting - the ability to apply animations from one character model onto another.
  • Simplified workflow for aligning animation clips.
  • Convenient preview of animation clips, transitions and interactions between them. This allows animators to work more independently of programmers, prototype and preview their animations before gameplay code is hooked in.
  • Management of complex interactions between animations with a visual programming tool.
  • Animating different body parts with different logic.
  • Layering and masking features

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